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2024

3

PAGES

Page 1

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Tresure of the tower
An open climbing and fighting experience

Fight to the bank!
A Combat focused action shooter

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  • Tight combat design

  • Heavy action 

  • unique environments

  • Linear design

  • player choise

  • open combat segments

  • explorable world

  • modular design

Erik Gustavsson

LEVEL DESIGNER

Issue

FIRST PERSON SHOOTER

THIRD PERSON ADVENTURE

Page 2

SMALLER PROJECTS 

A QUICK TOUR THROUGH VARIOUS PROJECTS THAT I HAVE DONE

Page 3

Odd raven studios

Level design for unannounced Project

Unannounced project

preview coming soon

I had the opportunity to contribute to an ongoing project at Odd Raven Studios, where I was involved in designing game mechanics and building level layouts.

 

I played a key role in establishing the foundational level design for parts of the game, which evolved into linear yet open-ended environments that prioritize player freedom.

Additionally, I contributed to core gameplay development by providing feedback on features and proposing improvements to enhance the overall player experience.

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GROUP PROJECTS

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Full game experiences made at The Game Assembly working tightly together with

Programmers and Artists.

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