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overview

The team:

  • Level Designers: Erik Gustavasson, John Löfgren

  • Game Artists: Tyra Malmqvist,  Bianca Reutergårdh, Linus Råholm, Nora Mejbert

  • Game Programmers: Adam Dahlin, Carl Nordholm, Daniel Rosén, Lukas Trossvik

My Contribution:

  • Level Designing the 2 obstacle levels 

  • Game Design / metrics

  • Level Propping / Level Art

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • made in unity​

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This was my first group project on The game assembly  where we were going to do a endless-runner. Our group decided to make a game inspired by subway surfers with a Halloween theme.

I learned much about teamwork in game development, how to use an agile workflow, scoping for projects, killing my darlings and how to deal with issues in the team.

2024

4

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Track or treat

a track running game

Group Logo

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Skärmbild 2024-02-15 132929.png

overview

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The team:

  • Level Designers: Erik Gustavasson, Linus Andersson, David Winroth

  • Game Artists: Elin Öhrman, Emma Thune, Mikhail Gardberg, Gustaf Hallberg 

  • Game Programmers: William White, Marcus Schornack, Oscar Ruselius, Tove Laursen, Emil Olofsson, Erico Pizarro Gutierrez

This project we made a 2D platformer based on the movements of Ori and the blind forest.  During this project we had several communication issues that we had to overcome. 

I learned how to handle differences in the group where some people have differing visoins on how the games should turn out.

My Contribution:

  • Level Designed the last level, tested and approved two others

  • Game Design / metrics

  • Level Propping / Level Art

Production time:

  • 11 weeks half-speed = Around 220 hours.

Engine:

  • Edited in unity

  • made in TGE

Magical girl delivery service

2024

A 2d sidescroller

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Issue

Skärmbild 2024-02-15 132929.png

overview

My Contribution:

  • Level Designing the puzzle with leveldesigners

  • Level Propping / Level Art

Production time:

  • 5 weeks half-speed = Around 100 hours.

Engine:

  • Designed in unity

  • Game Engine made by the team

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The team:

  • Level Designers: Erik Gustavasson, Emanuel Salomon, John Löfgren

  • Game Artists: Tyra Malmqvist, Gustaf Hallberg, Johannes Göransson, Harry Berglund, Elisabet Trinh

  • Game Programmers:  Marcus Schornack, Carl Nordholm, Erico Pizarro Gutierrez, Lianne Atterhagen, Nathalie Tuovinen

This project was small in scope and programmers were creating a new engine from scratch. Because of these limitations we made a low-scope focused on a single puzzle that had to be solved by exploring the room.

In this project i learned to make better environmental storytelling in games and how to share the same level with several people.

2024

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Larmet gick 1941

first person puzzle game

Group Logo

Issue

Skärmbild 2024-02-15 132929.png

overview

My Contribution:

  • Level Designing all levels togeher with the other leveldesigner

  • Game Design / metrics

  • Story together with others

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • Made in unity

image.png

The team:

  • Level Designers: Erik Gustavasson, Fabian Wickström

  • Game Artists: Rebecka Johansson, Jesper Ruden, Gustaf Hallberg, Theodor Johansson

  • Game Programmers:  Lukas Trossvik, Adam Dahlin, Peter, Lindberg, Vilhelm Gafvelin

2024

This project was a puzzle game based upon Lara croft go. our group were very ambitious and wanted to use many of the mechanics used in our reference game. Due to problem with many members attendance our ambition were a detriment to the final product due to many mechanics being completed very late or cut entirely.

During this project i learned to scope properly and to use less mechanics to do more.

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Grid based puzzle game

Tale of the nether oakfield

Group Logo

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